Arduino Education is redefining the way educators approach STEAM topics in the classroom.
Our classroom programs progress students through STEAM from lower secondary school to university, increasing in complexity to challenge them as they develop their skills.
Programs include kits, bundles, and boards with project-based learning paths for individual and collaborative educational approaches. Students explore and develop programming, electronics, and computational thinking skills in a hands-on, constructive way as they work through the lessons and explore the creative capabilities of each program.
Arduino Education programs enable educators and students to innovate by making complex technology simple to use.
Benefits to the University
Teachers and students are using Arduino boards to learn programming and robotics, as well as to create and build low-cost scientific instruments. At universities, Arduino is widely adopted in the fields of engineering, Internet of Things, robotics, art, and design, to name just a few.
Additionally, Arduino Education provides different classroom and learning solutions guiding students and educators all the way, an example is the Arduino Engineering Kit Rev 2.